Tutorials will provide you with the compatible UE4 version, solution, and sometimes project files. Project files will have a UE4 version next to the link to specify an explicit version for the files. I’ve pulled tutorials and tips from anywhere I share them, Video, Tweet, or Live. I’ve also include content which I provide by example without written or video tutorial.
In terms of code usage, content will mostly be BP with touches of C++. I tend to keep C++ related projects to myself because I historically haven’t taught C++, but as I cover more C++ publically. I’ll release my example projects in C++.
Here is an example of what you can expect:
For a tweet tutorial:
For a full video tutorial:
Project Files: Media Fire (4.8)
AI Perception & EQS
For a video only tutorial:
Attack on Titan Grappling System 1/2
For a project only example:
Project Files: Smart File (4.15)
Advanced Target System
For a text-only example: